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Complex projects with many influencing factors in particular require constant adjustments to changing conditions over the course of the project. Examples of changing conditions include security, SEO, new customer requirements or employee changes. Under such complex conditions, appropriate decisions and actions require the continuous review and re-evaluation of the project status and requirements. In addition, the transfer of knowledge within the team is increased enormously, especially if not all team members are working on the same project.
In the retrospective, the team is given the space to take a step back from day-to-day business and look at the project on a meta-level. This brings to light issues that might otherwise be overlooked in everyday life. Problems of all kinds can be addressed openly, and the retrospective makes it possible to develop suitable measures to solve problems and improve collaboration. In addition, differences of opinion between team members are brought to the table at an early stage, thus avoiding frustration within the team.
The retrospective is therefore firmly anchored in the scrum cycle as a regular meeting for the development team, including the product owner, and is usually moderated by the team's scrum master. To ensure a continuous, evolutionary improvement process, a sprint retrospective takes place after each sprint. At punkt.de, an iteration - i.e. a sprint - has a duration of two weeks, giving the teams a regular opportunity to talk openly about all the problems they have faced or are still facing during this time. Another name for the same principle is "lessons learned".
However, it can also be useful to expand the group of participants in order to discuss further procedures and certain requirements directly with all those involved in the project. This can mean, for example, that a Scrum team invites a stakeholder to a sprint retrospective. However, a project retrospective can also involve several dozen people if, for example, the project is being finalized. It is often worthwhile to go to a meta-level with everyone involved in the project in order to get a common picture of a complex project and to synchronize this with each other - and not just at the end of the project! In the course of a large project, everyone needs to repeatedly renew their awareness of what the common project goal looks like.
Regardless of what we discover, we sincerely understand and believe that each person has done their best in the given situation, with the knowledge and resources available to them and their individual abilities.
It is very common to conduct a retrospective in five phases (according to Esther Derby and Diana Larsen, see Agile Retrospectives), each of which fulfills a specific purpose. It is advisable to precede these five phases with an introduction (intro).
Everything we discuss here stays between us.
Intro: Welcoming the team, discussing the agenda, arriving together in the protected room. Typically, reference is made to the Vegas rule and the Prime Directive. Everything that is discussed or happens during the retrospective therefore remains in the room. Unless the team decides to publish the results. The Prime Directive is aimed at a constructive and appreciative approach. This includes a mindset of unbiased and open-minded interaction; assigning blame does not fit in with this.
Every retrospective is different. Even if the phases of the retrospective are run through every time, the Scrum Master can organize them completely differently. Depending on the mood in the team or the problem situation, methods are varied and adapted and questions are asked differently. This not only brings different information to light, it also provides the team with variety. Instead of"but we've always done it this way", retrospectives create a culture of joyful improvement and further development.